![]() These instructions are not optional, we've learned through bitter experience what is necessary to make the game work on the various platforms out there. Have fun with the newest Version of the Mod! More awesome stuff is to come!Īs always it's necessary to be absolutely explicit about this point: You will get them in 2.4, which will be a full installer. Including faction re-emergence that now works properly (thanks Erken)! What isn't here, I'm afraid, are the new settlement models, because they're just too big to include. ![]() We might add a changelog at some point to give more detail, but many factions will have changes specific to them, and overall gameplay has had some updates which will apply to everyone. ![]() There is a lot of new content here, not just the new units you've seen previewed on the feeds. If you feel inspired enough to do a Let's Play or the like, let us know so we can promote it. Use this thread to report your feedback, if you have any bugs, use the appropriate subforum. As ever, we still expect people to find things that have been overlooked while we have new tools and more internal playtesters, there are things we may have missed, or which need a longer play-through to appreciate the impact. Fortunately, some clever people found a way, and so everyone can download the same file.Īs a result of all that playtesting, we are pretty confident that this is a very stable release, and as long as you follow the instructions and do your own research, you will be able to complete any campaign you begin. We also had some fun and games working out how to apply this patch to Mac and Linux, without having to release a "fat patch" that was three times the size of this one. We didn't want to be in the position of releasing a Day One patch, like a lot of AAA games do. Sure we could have released one of those earlier versions, but if you could see the number of bugs, omissions, gaps and silly errors, you wouldn't have been impressed with the final product. Contrary to rumors this would never appear, we have actually been very rigorously playtesting this patch for about the last two months. The team's roster has gone up and down, people have been pulled away to deal with things in their personal lives, and much else besides. It's been over two years since our last release, a lot of things happened which conspired to stop the patch releasing within just a few months of 2.35, as we had originally hoped.
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